Hero Quest
Roleplaying GamesZoti
5 XP
MuadMouse
11544 XP
Posted by Zoti
Interesting! There's also the Arcane Quest video game series (available at least on Android mobile devices) that has the same exact premise - and much of the mechanics - of HeroQuest, and offers a very similar game experience. That's not necessarily a good thing,though, as HeroQuest is pretty clunky in practice and could use some solid house ruling to make it run smoothly. The problem with video games is that you can't just apply an improvement to the game on the fly.
Speaking of HeroQuest derivatives available in digital form: Warhammer Quest, which was an early 2000s take on HQ's premise from Games Workshop, is available on mobile devices and PC. I saw TotalBiscuit's first impressions video on it back in the day, and it's apparently a faithful copy of the boardgame's aesthetics and mechanics. Unfortunately, the user interface appeared clunky, as is often the case with these digital adaptations. Doesn't mean it wouldn't be fun, though!
Another physical board game you might enjoy, and is still in production, is Descent: Journeys into the Dark Second Edition.... For me personally, I'd say Descent feels like what I'd imagine Hero Quest would be like if it had kept getting sequels and modernized throughout the years.
I'm with you there, Descent definitely is an evolution of the premise and mechanics, and done well. I must admit, though, that I'm not that keen on what I understand to be the basic play style (where monsters spawn in squares the heroes don't have line of sight to), as it turns the leisurely dungeon crawl of HQ into a tactical dungeon assault. I prefer the more easygoing modes.
To bring it full circle, the publisher, Fantasy Flight Games, eventually developed Descent's mechanics into Warhammer Fantasy Roleplay 3rd edition, bringing the mechanics back to HeroQuest's setting. WFRP3e flopped, but that wasn't because of mechanics so much as because of FFG including so much mucking about with tokens that the game was too fiddly to play (also, it may have made adventurers a bit too capable for the tastes of WFRP veterans). The mechanics later proved themselves in the highly successful Star Wars RPGs now on the market.
And all this because someone put three skulls, two white shields and a black shield onto wooden cubes. =)