After The Fall - A Forum Rpg
RoleplayingWerwolf
2935 XP
Sapient
2268 XP
Ioanna
16669 XP
"Why is she pointing at the cliff?" Nelja asked.
"Yes me air! See, she knows. She must be better in another language." Nelja gets up, shakes the sand of her dress, straightens her hair a bit...
"I was taught many skills by my master...if she ever needed to trade anything... well let's see " she clears her throught a bit and says in Common
"You wouldn't happen to speak the chatter, would you?"
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*I am bluffing*
Werwolf
2935 XP
Updated 9 August 2014 (16:44)
Sapient
2268 XP
Posted by Werwolf
"Yes, why do you ask?" Vee responds easily in the trade speech, "I have had a lot of time to study my letters, at the monastary. I've also got some ink and parchment if you need me to write a letter for you." This conversation just gets curiouser and curiouser, Vee thinks to himself.
Werwolf
2935 XP
Relaxing a bit, this tough as well as nice looking female faces the metallic humanoid and speaks in a low, almost growling voice: "You maybe taste well enough to a creature I haven't met yet and I could cook all of you ... (squinting at Nelja) or eat you."
Then, with her voice more at ease and to all three: "Both aren't things I'd like to do."
Slowly she takes her hand off the talisman and with an unexpected soft, gentle voice and almost smiling she says to Nelja: "I pointed to cliff, because there is my campfire, where you could dry."
Ioanna
16669 XP
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*I am bluffing*
MuadMouse
11544 XP
Sapient
2268 XP
Posted by MuadMouse
"Sorry, Vimess. I haven't forgotten you," says Vee. He easily but carefully lifts the wounded soulforged, giving a hint of his strength. As they approach the campfire, Vee plods forward steadily, but still keeps his eyes on the tusked one. Despite her reassurances, the nature of her... joke... didn't exactly put him at ease. "So, you know my name, but I'm afraid I don't know yours?" Vee asks her. "Or... yours." his head swivels to look at Nelja inquisitively. "Tell me something about those strange markings you wear. Is it some ancient language?"
Werwolf
2935 XP
After picking up the shoulder bag and giving the remaining clouds of smoke and ashes a last look over her shoulder, the driest of the four turns around, sighs and leads the others along the narrow, serpentine path away from the beach. Hoping, that her duty as witness is fulfilled.
Posted by Sapient
Without turning around, the person in front of him replies: "And what of the things you said to me was your name? I don't know half of those words. My people don't have much use for this tongue."
As they approach the upper end of the path, the dripping trio spots close behind the Weatherfingers a very well build campfire, a number of items and a horse.
Ioanna
16669 XP
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*I am bluffing*
MuadMouse
11544 XP
Vimess looks around at its company and utters in its halting Chatter, "Not be rude... sun is warm, sun dries. Water not a problem. Me missing parts a problem. Damage of Vee a problem." At this, Vee hears the unpleasant creaks and groans his body makes with every move, and knows that he'll need the help of a competent smith or he'll start suffering from increasingly severe malfunctions within days.
Vimess points out with its stump southwards at the chimney-smoke rising from the port city that lay there. "Greenwater Cove has help."
Turning to Nelja, the crippled soulforged adds in Islish, "Miss, there is the possibility your master managed to escape before... the destruction... and in that case I'm sure he would seek refuge in the city. I understand many of the members of Velhohovi had dealings with, let us say enterprising individuals operating from there."
Vimess' distaste at switching back to Chatter is apparent - many people consider Islish a superior language, especially when compared to the 'mongrel' Chatter - but so is the eagerness to be polite. "Smiths. Craftsmen. Friends," it says, again indicating south.
There is a clear, well-worn path to Greenwater Cove. The path slopes down gently from the cliffs, and the trip shouldn't take much more than an hour at a brisk walk.
What do you do?
Sapient
2268 XP
Ioanna
16669 XP
-
*I am bluffing*
MuadMouse
11544 XP
Werwolf
2935 XP
Apart from the unequal length of her tusks and the impression that she has always lived in the wilderness, Vee spotted something else in her eyes while looking in her face. It reminded him of a dog standing suddenly in front of a dead fish which has been very ill. This continues to pop up in his mind.
Posted by Sapient
The wilderness female sat down close to the tired looking horse, squinting curious at Nelja's runes and spoke to Vee: "I not know any of them, exept the names. Kosto, he ... was send to do this ...?" and nodded at the remains of Taikasaari.
Posted by Sapient
The black female suddenly said: "My people don't easy tell someone their names." She then added with a trailing mind and her gaze at the sky where the three moons were some time ago, "but since ... you gave me part ... of your names ... call me Arteschka ... for now ."
Vee, Vimess and Nelja all got the impression, that their newest acquaintance has always something more to say but either forgets to or doesn't want to tell them. This assumption was strengthened as she sits down at the campfire, facing the former location of Taikasaari, staring into the fire.
Updated 23 August 2014 (18:25)
Sapient
2268 XP
MuadMouse
11544 XP
The two portly middle-aged men - natives to these parts, judging by their brown skin, auburn hair and garish clothes - stop their heated debate and look up at Vee a bit befuddled.
âSaint Martha?â asks the somewhat drunk man with the fat moustache and a confused look on his face.
His companion with the sideburns - who is more merry than confused in his drunkenness - gives him a friendly slap on the back of his head and says, âNo, Orn, he was asking for a tinker, you dolt!â He looks at the two soulforged appraisingly and adds, âAnd looks like you really could need one. Well, Bregour is the one to see; heâs mad smart with your lot! Just take a right onto Crescent Street, and follow that âtil Craftsmanâs Lane, go upslope and you canât miss it. Just look for a brass cog the size of a cartwheel.â His moustachioed friend nods enthusiastically.
âNow if youâll excuse us,â the one with the sideburns says a bit hurriedly, âwe have an important bet to settle!â As they shuffle away, you can just hear the bearded fellow insist, âYouâve been on dreamjuice again, Pern, the Beacon canât fall!â
Vimess stirs in Veeâs arms. âIâve heard of this Master Bregour!â he exclaims. âI understand he once worked for one of the Arcane Colleges on Taikasaari, but fell out favour and left. A capable artificer, but said to be somewhat unscrupulous.â He sighs and adds, âThe best we can hope for, I suppose.â
As you follow the portly pairsâ directions, you are quickly enveloped in the hive of activity that is Greenwater Cove. Some people are running towards the shore to see the clashing ships, some are scampering upslope to see if the rumours of Taikasaariâs fall are true, some are wailing in despair, but many more are preparing to sell things to the refugees. The bazaar that is Crescent Street is full of carts and bearers being stacked high with merchandise to offer at the docks. All this excitement of course in no way detains the sellers from hawking their wares to you, too.
Having waded your way through Crescent Street - with whatever weird and wonderful purchases you may have acquired along the way - you find it terminating in what must be Craftsmanâs Lane; this well-cobbled street is flanked by workshops of all varieties. From here you can already see a big brass cog gracing the side of a large, solid-looking stone building. As you come nearer, the sound of metal being worked by many hands is clear to hear.
Suddenly, a youth in a leather apron bursts out the door, followed by a flying oil-heavy rag. The youth dashes past you nimbly and continues down the slope. An aging dwarf appears in the doorway and proves his lungs are in fine condition when he bellows after the apprentice âAnd make sure itâs black dendan oil this time, you twit!â
After a routine bit of grumbling about his apprentice having quicker legs than brains, the dwarf notices you and lifts a brow already encrusted with the rock of age. and bearing a an intricate set of various magnifying glasses. âWell, arenât you two a right mess,â he says in gravelly Islish as he brushes something off his smithâs apron with rough-skinned hands. He heads back in, beckoning you to follow, almost-shouting âItâd be a shame to see good work go to waste! Come on in!â
Vimess peels the oily rag from his chest but doesnât quite seem to know what to do with, and so decides to hold it like a soiled handkerchief. âYes,â he says a bit unenthusiastically, âthat would be Master Artificer Bregour.â
Inside, you see a dozen workbenches with apprentice and journeyman artificers of all descriptions tinkering away over them. Bregour grabs a heavy listening horn from a bench and puts it to his ear. âSo, whatâs the matter with you?" he yells over the din. âYouâll have to speak up, my hearingâs not what it used to be!â
What do you do?
Updated 25 August 2014 (02:30)
Ioanna
16669 XP
-
*I am bluffing*
Werwolf
2935 XP