After The Fall - A Forum Rpg
RoleplayingWerwolf
2935 XP
Relaxing a bit, this tough as well as nice looking female faces the metallic humanoid and speaks in a low, almost growling voice: "You maybe taste well enough to a creature I haven't met yet and I could cook all of you ... (squinting at Nelja) or eat you."
Then, with her voice more at ease and to all three: "Both aren't things I'd like to do."
Slowly she takes her hand off the talisman and with an unexpected soft, gentle voice and almost smiling she says to Nelja: "I pointed to cliff, because there is my campfire, where you could dry."
Ioanna
16683 XP
-
*I am bluffing*
MuadMouse
11544 XP
Sapient
2268 XP
Posted by MuadMouse
"Sorry, Vimess. I haven't forgotten you," says Vee. He easily but carefully lifts the wounded soulforged, giving a hint of his strength. As they approach the campfire, Vee plods forward steadily, but still keeps his eyes on the tusked one. Despite her reassurances, the nature of her... joke... didn't exactly put him at ease. "So, you know my name, but I'm afraid I don't know yours?" Vee asks her. "Or... yours." his head swivels to look at Nelja inquisitively. "Tell me something about those strange markings you wear. Is it some ancient language?"
Werwolf
2935 XP
After picking up the shoulder bag and giving the remaining clouds of smoke and ashes a last look over her shoulder, the driest of the four turns around, sighs and leads the others along the narrow, serpentine path away from the beach. Hoping, that her duty as witness is fulfilled.
Posted by Sapient
Without turning around, the person in front of him replies: "And what of the things you said to me was your name? I don't know half of those words. My people don't have much use for this tongue."
As they approach the upper end of the path, the dripping trio spots close behind the Weatherfingers a very well build campfire, a number of items and a horse.
Ioanna
16683 XP
-
*I am bluffing*
MuadMouse
11544 XP
Vimess looks around at its company and utters in its halting Chatter, "Not be rude... sun is warm, sun dries. Water not a problem. Me missing parts a problem. Damage of Vee a problem." At this, Vee hears the unpleasant creaks and groans his body makes with every move, and knows that he'll need the help of a competent smith or he'll start suffering from increasingly severe malfunctions within days.
Vimess points out with its stump southwards at the chimney-smoke rising from the port city that lay there. "Greenwater Cove has help."
Turning to Nelja, the crippled soulforged adds in Islish, "Miss, there is the possibility your master managed to escape before... the destruction... and in that case I'm sure he would seek refuge in the city. I understand many of the members of Velhohovi had dealings with, let us say enterprising individuals operating from there."
Vimess' distaste at switching back to Chatter is apparent - many people consider Islish a superior language, especially when compared to the 'mongrel' Chatter - but so is the eagerness to be polite. "Smiths. Craftsmen. Friends," it says, again indicating south.
There is a clear, well-worn path to Greenwater Cove. The path slopes down gently from the cliffs, and the trip shouldn't take much more than an hour at a brisk walk.
What do you do?
Sapient
2268 XP
Ioanna
16683 XP
-
*I am bluffing*
MuadMouse
11544 XP
Werwolf
2935 XP
Apart from the unequal length of her tusks and the impression that she has always lived in the wilderness, Vee spotted something else in her eyes while looking in her face. It reminded him of a dog standing suddenly in front of a dead fish which has been very ill. This continues to pop up in his mind.
Posted by Sapient
The wilderness female sat down close to the tired looking horse, squinting curious at Nelja's runes and spoke to Vee: "I not know any of them, exept the names. Kosto, he ... was send to do this ...?" and nodded at the remains of Taikasaari.
Posted by Sapient
The black female suddenly said: "My people don't easy tell someone their names." She then added with a trailing mind and her gaze at the sky where the three moons were some time ago, "but since ... you gave me part ... of your names ... call me Arteschka ... for now ."
Vee, Vimess and Nelja all got the impression, that their newest acquaintance has always something more to say but either forgets to or doesn't want to tell them. This assumption was strengthened as she sits down at the campfire, facing the former location of Taikasaari, staring into the fire.
Updated 23 August 2014 (18:25)
Sapient
2268 XP
MuadMouse
11544 XP
The two portly middle-aged men - natives to these parts, judging by their brown skin, auburn hair and garish clothes - stop their heated debate and look up at Vee a bit befuddled.
âSaint Martha?â asks the somewhat drunk man with the fat moustache and a confused look on his face.
His companion with the sideburns - who is more merry than confused in his drunkenness - gives him a friendly slap on the back of his head and says, âNo, Orn, he was asking for a tinker, you dolt!â He looks at the two soulforged appraisingly and adds, âAnd looks like you really could need one. Well, Bregour is the one to see; heâs mad smart with your lot! Just take a right onto Crescent Street, and follow that âtil Craftsmanâs Lane, go upslope and you canât miss it. Just look for a brass cog the size of a cartwheel.â His moustachioed friend nods enthusiastically.
âNow if youâll excuse us,â the one with the sideburns says a bit hurriedly, âwe have an important bet to settle!â As they shuffle away, you can just hear the bearded fellow insist, âYouâve been on dreamjuice again, Pern, the Beacon canât fall!â
Vimess stirs in Veeâs arms. âIâve heard of this Master Bregour!â he exclaims. âI understand he once worked for one of the Arcane Colleges on Taikasaari, but fell out favour and left. A capable artificer, but said to be somewhat unscrupulous.â He sighs and adds, âThe best we can hope for, I suppose.â
As you follow the portly pairsâ directions, you are quickly enveloped in the hive of activity that is Greenwater Cove. Some people are running towards the shore to see the clashing ships, some are scampering upslope to see if the rumours of Taikasaariâs fall are true, some are wailing in despair, but many more are preparing to sell things to the refugees. The bazaar that is Crescent Street is full of carts and bearers being stacked high with merchandise to offer at the docks. All this excitement of course in no way detains the sellers from hawking their wares to you, too.
Having waded your way through Crescent Street - with whatever weird and wonderful purchases you may have acquired along the way - you find it terminating in what must be Craftsmanâs Lane; this well-cobbled street is flanked by workshops of all varieties. From here you can already see a big brass cog gracing the side of a large, solid-looking stone building. As you come nearer, the sound of metal being worked by many hands is clear to hear.
Suddenly, a youth in a leather apron bursts out the door, followed by a flying oil-heavy rag. The youth dashes past you nimbly and continues down the slope. An aging dwarf appears in the doorway and proves his lungs are in fine condition when he bellows after the apprentice âAnd make sure itâs black dendan oil this time, you twit!â
After a routine bit of grumbling about his apprentice having quicker legs than brains, the dwarf notices you and lifts a brow already encrusted with the rock of age. and bearing a an intricate set of various magnifying glasses. âWell, arenât you two a right mess,â he says in gravelly Islish as he brushes something off his smithâs apron with rough-skinned hands. He heads back in, beckoning you to follow, almost-shouting âItâd be a shame to see good work go to waste! Come on in!â
Vimess peels the oily rag from his chest but doesnât quite seem to know what to do with, and so decides to hold it like a soiled handkerchief. âYes,â he says a bit unenthusiastically, âthat would be Master Artificer Bregour.â
Inside, you see a dozen workbenches with apprentice and journeyman artificers of all descriptions tinkering away over them. Bregour grabs a heavy listening horn from a bench and puts it to his ear. âSo, whatâs the matter with you?" he yells over the din. âYouâll have to speak up, my hearingâs not what it used to be!â
What do you do?
Updated 25 August 2014 (02:30)
Ioanna
16683 XP
-
*I am bluffing*
Werwolf
2935 XP
MuadMouse
11544 XP
On seeing Nelja, Bregourâs jaw goes slack and he lowers the ear horn absent-mindedly. After a moment of sheer shock he flicks an oily-tinted magnifying glass down over his eye and peers at her anxiously. âThey did it⌠those powerhungry fools actually did it!â he hisses to himself.
His face turns grim, he straightens and says to a strapping young man hauling a sack of coal âGoorve, make sure no one comes in.â The young man strides to the door, casually grabbing a hammer and loosening the knife at his belt casually on the way. He closes the front door carefully behind him.
Vimess shifts nervously and asks, âWhat seems to be the matter, Master Bregour?â
âThe matter,â the dwarf responds acridly, âis that Taikasaariâs destruction was no surprise to me, but the survival of this child most definitely is!â He leans closer to Nelja, and with words dripping with bitterness, says âIt is because of your master and those like him, their greed and arrogance and sheer insanity, that just cost the world thousands of lives and countless treasures!â
Bregour starts pacing around the workshop, huffing and puffing in barely constrained rage. He draws a long breath, seems to calm down, and the n yells with all his might in the direction of Taikasaariâs former location âYou maniacs! You were warned! Twice! And even after youâve destroyed yourselves you dump the problem at my doorstep! You bastards! Will I ever be rid of you!â
Everyone at the workshop tries to concentrate on their work as if their lives depended on it.
Having let off some steam, Bregour calms down visibly. He approaches the group with a tired gait, says âWith any luck, child, your master is dead. Tell me what you need, and I will aid you as best I can,â and resignedly lifts the horn back to his ear.
Meanwhile, Arteschka is entering the outskirts of the city. All through the ride from Weatherfingers, vague visions, snippets of dreams, and elusive omens have been swarming inside her head, as if looking for a shape, or perhaps to show her something.
An eight-pointed star above a bleeding, V-shaped wound. The words âTwice-warned, thrice-damnedâ. A tiny feather twisting through the air and landing on a steel gauntlet. A disc of dull gold rolling back and forth on its tooth-shaped edge. Eyes reflecting alien constellations.
Suddenly she is roused from her reverie: a youngish man of local colouration, his workaday tunic trying to hide a fine chain shirt and a warriorâs bearing, asking her something in Islish. He thrusts a piece of parchment at her. The man switches to fluent Chatter: âHave you seen anyone with these markings?â
She has - these are the sigils the girl Nelja bore on her limbs. However, what jumps out at Arteschka even more is the intricate tattoo on the manâs neck: a star above a V-shape.
Arteschka can clearly sense a violent hatred in the manâs tone - he does not mean well for the bearer of those sigils.
What do you do?
Updated 28 August 2014 (18:53)
Werwolf
2935 XP
Arteschka climbed off the horse upon entering the city, leading the horse by the reins. Both are slightly puzzled by the confusion between the inhabitants and the refugees.
Posted by MuadMouse
"Hmm, I've seen many people with many kinds of markings since I've left my native lands." is her answer to the young man. Arteschka grabs the parchment firmly so that the questioner would tear it apart, if he pulls it back. She memorizes the face and tattoo of the man, while studying the parchment.
"I'm not sure I did, but I might be able to help. Where can I find you, if I see someone with signs like this?" Just before he answers, Arteschka says: "May I have this?", slightly pulling at the page. "It may help me help you."
Without waiting for an answer Arteschka suddenly rips as much as she can, in a crosswise motion to his grip, off the parchment. Hopefully ending with a rather large portion of it in her hand. "Oh, erm. I thought you nodded." Is her statement, while she starts to feel up his tattoo, examining it closely.
She also touches his side of the body where the tatto is, quite thoroughly with her breasts, breathing on his shoulder and neck. "Mhm, this is a nice painting, but it looks like it is in the skin. How do you wash it off, when you don't need it anymore?"
Updated 29 August 2014 (14:50)
MuadMouse
11544 XP
Werwolf
2935 XP
Leaving the young man to his work, Arteschka thinks: "Pff, young males ... so easily distracted. But, Jax, I thank you for the tangible information you've given me." She stuffs the parchment between the layers of her sleeping bag.
Posted by MuadMouse
Nodding to the sparrow with a feeling of gratitude she mumbles: "Showing me the way, eh? Thank you." Arteschka goes further into the city, doing her best to endure the smells and masses of people as well the sensing of that many disturbed emotions.
While making her way towards the location the sparrow has shown her, she stops to ask an elderly woman: "I'm looking for the Fuming Flagon Inn. Please tell me where it is."
MuadMouse
11544 XP