After The Fall - A Forum Rpg
RoleplayingMuadMouse
11544 XP
On seeing Nelja, Bregour’s jaw goes slack and he lowers the ear horn absent-mindedly. After a moment of sheer shock he flicks an oily-tinted magnifying glass down over his eye and peers at her anxiously. “They did it… those powerhungry fools actually did it!” he hisses to himself.
His face turns grim, he straightens and says to a strapping young man hauling a sack of coal “Goorve, make sure no one comes in.” The young man strides to the door, casually grabbing a hammer and loosening the knife at his belt casually on the way. He closes the front door carefully behind him.
Vimess shifts nervously and asks, “What seems to be the matter, Master Bregour?”
“The matter,” the dwarf responds acridly, “is that Taikasaari’s destruction was no surprise to me, but the survival of this child most definitely is!” He leans closer to Nelja, and with words dripping with bitterness, says “It is because of your master and those like him, their greed and arrogance and sheer insanity, that just cost the world thousands of lives and countless treasures!”
Bregour starts pacing around the workshop, huffing and puffing in barely constrained rage. He draws a long breath, seems to calm down, and the n yells with all his might in the direction of Taikasaari’s former location “You maniacs! You were warned! Twice! And even after you’ve destroyed yourselves you dump the problem at my doorstep! You bastards! Will I ever be rid of you!”
Everyone at the workshop tries to concentrate on their work as if their lives depended on it.
Having let off some steam, Bregour calms down visibly. He approaches the group with a tired gait, says “With any luck, child, your master is dead. Tell me what you need, and I will aid you as best I can,” and resignedly lifts the horn back to his ear.
Meanwhile, Arteschka is entering the outskirts of the city. All through the ride from Weatherfingers, vague visions, snippets of dreams, and elusive omens have been swarming inside her head, as if looking for a shape, or perhaps to show her something.
An eight-pointed star above a bleeding, V-shaped wound. The words “Twice-warned, thrice-damned”. A tiny feather twisting through the air and landing on a steel gauntlet. A disc of dull gold rolling back and forth on its tooth-shaped edge. Eyes reflecting alien constellations.
Suddenly she is roused from her reverie: a youngish man of local colouration, his workaday tunic trying to hide a fine chain shirt and a warrior’s bearing, asking her something in Islish. He thrusts a piece of parchment at her. The man switches to fluent Chatter: “Have you seen anyone with these markings?”
She has - these are the sigils the girl Nelja bore on her limbs. However, what jumps out at Arteschka even more is the intricate tattoo on the man’s neck: a star above a V-shape.
Arteschka can clearly sense a violent hatred in the man’s tone - he does not mean well for the bearer of those sigils.
What do you do?
Updated 28 August 2014 (18:53)
Werwolf
2935 XP
Arteschka climbed off the horse upon entering the city, leading the horse by the reins. Both are slightly puzzled by the confusion between the inhabitants and the refugees.
Posted by MuadMouse
"Hmm, I've seen many people with many kinds of markings since I've left my native lands." is her answer to the young man. Arteschka grabs the parchment firmly so that the questioner would tear it apart, if he pulls it back. She memorizes the face and tattoo of the man, while studying the parchment.
"I'm not sure I did, but I might be able to help. Where can I find you, if I see someone with signs like this?" Just before he answers, Arteschka says: "May I have this?", slightly pulling at the page. "It may help me help you."
Without waiting for an answer Arteschka suddenly rips as much as she can, in a crosswise motion to his grip, off the parchment. Hopefully ending with a rather large portion of it in her hand. "Oh, erm. I thought you nodded." Is her statement, while she starts to feel up his tattoo, examining it closely.
She also touches his side of the body where the tatto is, quite thoroughly with her breasts, breathing on his shoulder and neck. "Mhm, this is a nice painting, but it looks like it is in the skin. How do you wash it off, when you don't need it anymore?"
Updated 29 August 2014 (14:50)
MuadMouse
11544 XP
Werwolf
2935 XP
Leaving the young man to his work, Arteschka thinks: "Pff, young males ... so easily distracted. But, Jax, I thank you for the tangible information you've given me." She stuffs the parchment between the layers of her sleeping bag.
Posted by MuadMouse
Nodding to the sparrow with a feeling of gratitude she mumbles: "Showing me the way, eh? Thank you." Arteschka goes further into the city, doing her best to endure the smells and masses of people as well the sensing of that many disturbed emotions.
While making her way towards the location the sparrow has shown her, she stops to ask an elderly woman: "I'm looking for the Fuming Flagon Inn. Please tell me where it is."
MuadMouse
11544 XP
MuadMouse
11544 XP
Werwolf
2935 XP
Posted by MuadMouse
"Thank you and may Maa bless you and your children." Arteschka says, before continuing on her way, fighting off every merchant with the most effective weapon she has against them. Namely, by saying: "I don't have any coins."
Posted by MuadMouse
Using the reins, Arteschka ties the very exhausted looking horse to a post and takes the saddlecloth from its back. Placing the blanket on the ground seems like a command to the horse which lies down immediately, giving off a heavy breath. After taking the torn parchment in her hand and putting her backpack next to the horse, she walks up to the doorman.
"Hello, young blacksmith student, may I please have one or two buckets of water? Or tell me where the next trough is. Also I'd like to enter. Though I don't know the small parts of your duty guarding this door, you'd like to know that at least one person in this building wants to talk to me, as sure as this bird above your head wants to unload the refuse of his lunch."
Ioanna
16669 XP
-
*I am bluffing*
MuadMouse
11544 XP
“Disperse? Hmm..” Bregour mutters thoughtfully. He lifts his head and roars “Lashee!” A pale, stout woman with scarred hands rises from her lathe at the back of the room and approaches. The dwarf tells her to see to the soulforged and heads abruptly for a stairs to the basement. “And prop the big one up before it topples,” he growls, adding in a slightly gentler tone to Nelja, beckoning, “Come on, girl, I may have something that might help.”
There are numerous rooms in the basement, and the one Bregour leads Nelja to seems to be a laboratory. Simple, crude and limited when compared to what her master had at his disposal, but clearly a laboratory nonetheless - there is that certain bitter smell that is unmistakable. The dwarf opens a locked, ironbound oak cabinet and starts rummaging through its contents.
“I’m an artificer, not an alchemist,” he explains in a voice that sounds jarringly loud outside the workshop, “but I’ve picked up a thing or two in my time… Ah, there it is!” He pulls out a rune-etched tin and hands it to her. It is made of burnished metal and is just a bit bigger than her palm. “This contains Balm of Preservation,” he explains eagerly. “When applied onto something living, it will restore it to its natural state. In your case, that should be flesh. Use it if you start feeling, well, too thin. Remember, however, that whatever force it is that would disperse you is within you, and this salve can only keep it in check for hours at the most.” Bregour grimaces and adds “You can thank your precious master for that.”
His bitter frown softens, then, and his eyes look kindly on Nelja from underneath crusty brows. “Sorry, young one, you didn’t deserve that,” he admits, warmly for all his loudness. “It’s not your fault that you were made into… whatever it is you are. I hope that you will understand that your master may have given you medicine, but that it was medicine you would not need if it weren’t for his meddling.” He shakes his head apologetically. “I’m an artificer, and deal with combining existing things in new, useful ways; what has been done to you, changing living flesh into something else entirely is beyond my skill to mend.” He grasps Nelja comfortingly by the shoulders, and adds with a faint smile, “But I know someone who might know a cure.”
“There is a wizard who is wise in alchemy and the secrets of transmutation, as well as… other things.” His face grows almost grim at the thought, but brightens again as he adds “He goes by the name Jorn - or Jorn Stargaze, as some call him - and I think he knew to expect you.”
“You should go to the city of Dirai,” Bregour utters helpfully as he turns to go through a set of drawers. “There is a great temple there, the Temple of the Wind, dedicated to both Ilma and Armo. I will try to get word to Jorn, but the temple is your best bet at staying whole for the time being. They are capable healers, and know a thing or two about air.” Presently he finds what he’s looking for: a coin purse that jingles generously. He gives it to her, saying “There’s enough gold and silver there to stock up for a journey to Dirai,” and at that he starts hurrying her upstairs.
Meanwhile, outside the front door, the man keeping guard looks at Arteschka with some disbelief. He shrugs and raps the door twice, then once.
“Be careful whom you trust,” Bregour blares with all his initial gruffness as he and Nelja reach the ground floor where most of the workers are busy hauling Vee’s considerable mass into a backroom. Just then a knocking comes from the front door, and the dwarf turns to look through a big octangular lens. A little incredulously he mutters, “And here, I suppose comes someone you can.”
A mighty “Let her in!” sounds through the thick door to the street outside. The young man shrugs and opens the door for Arteschka, looking suspiciously at the sparrow above him while he’s at it. Within, Arteschka sees a large workshop in the center of which stands Nelja and an aproned old dwarf who’s beckoning the blackorc to enter. “Come in,” shouts the dwarf in Chatter and lifts an ear trumpet to his head, “you’re expected!”
Updated 4 September 2014 (15:30)
Werwolf
2935 XP
Updated 5 September 2014 (15:28)
Ioanna
16669 XP
-
*I am bluffing*
Werwolf
2935 XP
MuadMouse
11544 XP
The door guard gave Arteschka another shrug and grabbed a water bucket for the horse. Meanwhile, Bregour followed the discussion with mounting impatience.
On hearing about the young man looking for someone with Nelja's markings Bregour purses his lips and starts shooing Nelja and Arteschka out. "Well, you'd best hurry then, if there's someone on your tail already," he says, "and the blackorc is right, the air outside is much, much fresher and healthier! Good travels! I'll look after the soulforged!" His frown deepens by the second.
Updated 6 September 2014 (15:12)
Ioanna
16669 XP
-
*I am bluffing*
Werwolf
2935 XP
MuadMouse
11544 XP
Ioanna
16669 XP
-
*I am bluffing*
Werwolf
2935 XP
After stuffing the purse in the backpack and the parchment in the sleeping bag, she turns towards the Brazen Cog and mumbles a prayer for all the people inside.
Her backpack on her shoulders, dragging the horse via the reins and waving Nelja to follow, Arteschka starts walking towards the closest flank of the city. Making their way between houses and over streets, she clearly heads for an area outside of Greenwater Cove.
Posted by Ioanna
The look Nelja receives is very far from a pat on the head. It resembles concern, mixed with something else. Steadying her face, Arteschka speaks with a warm and yet teacher-like voice to Nelja. "Live by what you have learned. Not by what you got teachered. ... and don't limit yourself by either of it ... or by any of what I've just said to you ... *mumble, mumble*."
All the while Arteschka keeps looking around, as if she'd be interested in the situation in the harbor or the shops.
Updated 12 September 2014 (13:14)
MuadMouse
11544 XP
Werwolf
2935 XP
Updated 26 September 2014 (10:14)