After The Fall Ooc Thread
Out of Character DiscussionsMuadMouse
11544 XP
Posted by Sapient
No problem, it's easy to write Vee out at this point in the story. If you'd like to resume playing at a later date, let me know, and we'll write him back in.
Werwolf
2935 XP
Posted by Sapient
Pity, I was looking forward to the longer moments between Arteschka & Vee. And yes please, reenter the game when it is possible for you.
Updated 2 September 2014 (15:38)
Ioanna
16683 XP
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*I am bluffing*
Werwolf
2935 XP
Werwolf
2935 XP
MuadMouse
11544 XP
Posted by Werwolf
Presumably undergoing repairs alongside Vee.
Ioanna
16683 XP
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*I am bluffing*
Ioanna
16683 XP
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*I am bluffing*
Werwolf
2935 XP
To me it was rather a sign of the maturing thing you mentioned on the 5th of August.
Posted by Werwolf
... but what she really is looking for, are people following them and narrow alleys to slip around larger crowds or streets.
Werwolf
2935 XP
Werwolf
2935 XP
Ioanna
16683 XP
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*I am bluffing*
Werwolf
2935 XP
MuadMouse
11544 XP
Posted by Ioanna
Sure, she can try that. That's not a very complicated combo, after all: grab a thing - move - strike. That she does it at least partially in air form makes her speed all the more plausible.
MuadMouse
11544 XP
Posted by Werwolf
Changing from one form into another can be very quick, if only so that we can maintain the pace of the game. Here she is essentially augmenting movement she could do anyway, so I'm happy with the change being pretty much instantaneous. This, of course, assumes she succeeds fully: failure or a partial success may cause delays or other complications.
By the way, a former roleplaying associate of mine might join with us. If so, you MuadMouse should receive a PM within the next ten days.
Sure thing!
Werwolf
2935 XP
Updated 25 September 2014 (15:01)
MuadMouse
11544 XP
Posted by Werwolf
It is reasonable to assume the chainmail is still there - doesn't seem like the kind of guy who'd be slowed down by it. Still, how rude of him not to change into a fresh shirt for a first date!
Is he far enough to throw a knife at him properly?
Anything outside stabbing distance is far enough for a practiced thrower, so sure.
Starting with Brownhoov as 1. What are the positions of the other combatants in the alley?
In short:
-Brownhoov is within shouting distance.
-Nelja is close enough to reach out and touch.
-Jax is a couple of steps from striking distance.
-The other guy is behind a few barrels
For the purposes of this game tactical detail shouldn't become too important, if only because a round can't be precisely quantified in a meaningful manner. A player can simply state an intent for their character, and the circumstances (and sheer luck) determine how much time and space that action requires. This is due to the game mechanics: a partial success can mean the action takes longer to perform than planned, but since it would nonetheless succeed, extending its resolution to the next round would merely slow down the game and spoil the drama without revealing anything new.
Also, I'd like to keep combat short and sweet in terms of posts. A fight should be more or less resolved in a couple of rounds, so we can get to the juicy stuff of worldbuilding, character development, and the repercussions of the fight. =)
I'm still trying to find my form in running a forum RPG, and I must admit I was unsure how well I'd do in depicting the chaos of combat. Feedback is most welcome!
Edit: MuadMouse, I like your description of mammals in the After the Fall-Wiki. It encompasses even the platypus.
The platypus is just the kind of weird and wonderful creature I'd like to see populate Maailma.
PS. I just noticed I'd been misspelling Brownhoov's name all along. I thought I'd disabled my internal spell checker for proper names, but I guess I was wrong. x)
Werwolf
2935 XP
Posted by MuadMouse
I'm just not used to work without at least a rough sketch, so I lost track of the positions. But I also hate tactical discussions during an in-game combat ... spoiled me all Descent games, several Titans-sessions and most of the Shadowrun 4 sessions I've played. So I'm with you on that.
Posted by MuadMouse
In my opinion, you've done very good so far. You described the situation
1.: precise from what a single up to every combatant can perceive
2.: and left out nearby, but noncombat-related details like, what the inhabitants of the alley do after the fight started.
3.: One thing I'd like to have more is a mentioning of sides, when it comes to limbs. I think "aimed at his right hand" reads better than "aimed at his armed hand".
Posted by MuadMouse
You didn't misspell, I did. I sometimes type words like they sound to me, hence the swapping of the letters.
Updated 26 September 2014 (11:29)
Ioanna
16683 XP
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*I am bluffing*