Dwarves
General TalkMuadMouse
11544 XP
When I started figuring out some basic premises for the forum RPG campaign After The Fall, I decided I wantedd to make dwarves differ more from humans. Although for the most part they are very much in the Tolkienian tradition for the most part, I decided that instead of their flesh rotting, it turns back into the substance from which the species was originally created from: stone. Although dwarves are born just like humans, scars, old age and decrepitude show themselves as petrification of the flesh. When dwarves die, they turn into statues, and thereby remain present in a very concrete sense for later generations.
As a more general note, it seems to me that the demagification of dwarves is a recent development, and mostly due to authors of books, film and games taking Tolkien's dwarves as a starting point and narrowing down their scope from there. In Germanic myth dwarves were often described as possessing magical powers, and this manifests in Tolkien's works as supernatural manual dexterity and cunning workmanship. Their crafts beget items of uncanny power, and this is largely the extent of their magic - but we must not forget that this applies to all of Middle-earth (with the exception of demigods, of course). Even for the Elves, magic was indistinguishable from sheer craftsmanship (as discussed by the Elves of Lothlorien as the Fellowship departs). The thunder-and-lightning school of magic was strictly the territory of Wizards.
When other authors adopted Tolkien's races, they seemed to avoid going outside explicit outlines, even though the worlds they created were much more flamboyantly magical than Middle-earth. Because Elves were described by Tolkien as an inherently magical people, they were allotted dramatic magical powers, while Dwarves were relegated to a race of bearded warrior-smiths. Similarly, Hobbits became little more than a race of burglars in a number of settings. In all cases, the scope was narrowed down.
I think Dungeons & Dragons really locked dwarves into the anti-magic niche. The game formulated them as such in mechanical terms, and as so many modern fantasy authors grew up with a d20 in hand, the stereotype was reinforced to the point where spellcasting dwarves are considered sacrilege by some. Note that in D&D dwarves have had just as much potential to be powerful wizards as any other race since 3rd edition, but to my knowledge no official D&D setting has embraced the concept (granted, the most popular settings like the Forgotten Realms date from First and Second Edition, where dwarves couldn't be arcane spellcasters).
As for dwarf women's beards, I'm all for them! I like it that Tolkien's Dwarves have a distinctly different aesthetic sense from the popular human norm. It makes the world more fantastical, and challenges our prejudices while it's at it - precisely what fantastical fiction does at its best!
Has anyone noticed changes to these trends?
Kitharis
6999 XP
Updated 20 May 2015 (16:46)
Berek_Ironfist
1207 XP
Etherlord
6048 XP
Ioanna
16669 XP
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*I am bluffing*
Etherlord
6048 XP